then I was just harvesting->planting->feeding, and this was the whole gameplay for me, I mean it was better than manually writting. while the idea of a immersive farming sim is there, the fact that, this makes me write a lot, not think a lot, made me not have so much fun while at this. As you progress you have new plants, but at the same time, sometimes its just a bit harder to figure out if they are grown, but all plants act the same regardless. The story was interesting at the start, but I could barely pay attention to it, because I was focusing on copy-pasting and I couldn't scroll up. I think in your presentation video you talk about how rain becomes more intense as the game goes on, I barely noticed it. I'd definitely notice it if the rain would start to splash the ground or splash the chat or any extra effect really. the only difference from starting and ending the game is literally how your plants look and rain a bit and nothing else.
I really like farming sims, actually most farming games and most sim games, yet this one just shown a really basic solution that works the whole game and requires 0 thinking to do. I get that this is a gamejam game, but I had to point out why I didn't have fun with it. The "rain out of control" concept is not bad, yet the execution is questionable, because again, there's no scrolling upwards, the rain has no effect upon rest of the scene. so lemme sum it up:
1. easy winning strat, can be cheated with copy-pasting, no thinking involved 2. rain doesn't impact rest of the scene, I hardly notice when it changes 3. the other plant types have no additional effects besides looks 4. couldn't scroll up to read bits of story
so far I just rated the gameplay, but there's more to it, the audio is nice and the visuals are also nice [except for lack of rain affecting other parts]
I really like the atmosphere, at first I wasn't sure about the day circle but with time I clearly could tell each day appart, since you can overfeed plants I sometimes prefered to just feed my plants all day isntead of reading the story which is a shame because the story is such a good part of the game. It would be interesting if the board increases in size as you play or something else changes making the game less repetetive (since you'll be writing the same lines over and over again, maybe mix it up and give players a reason to not just go for a1 a2 a3 by making some spaces feeded by default making it more appealing to plant "out of control"). Additionally I couldn't really tell the difference between the seeds (besides the lovely art) meaning I wouldn't mind getting one at random, if one kind of seed would be better than the rest or if there was a hierarchy I would prioritize some over the other. Also regarding the seeds I sometimes unlocked a seed but couldn't plant it right away and had to wait several days to get a chance, maybe make it so the first seed is 100% one of the new kind after unlocking a new one. In order to make the hierachy I mentioned earlier more usable plants should decay after a few days and feed the ground so the player would need to decide if he wants to harvest worse plants to sacrifice them but missing out on the free nutriens or keeping them for other seeds. I hardly ever used the "time" command, maybe add a small clock that shows the time... all the time (pls don't kill me) and make waiting not skip 24h but skip until the next noon. I found this from your youtube video and found the idea really interesting because the player (the farmer) does his mundane task even with horrible weather (might be due to muscle memory -> hidden lore the Player is a sad farmer who is stuck in the past and can't move on even on extreme conditions) but sadly it's lacking in some points (mostly mentioned above), awesome game nonetheless, I love the atmosphere.
I broke the game, when i do "wait" it says: another day passes and then 2 lines of light blue bars appear after that. On windows version. Other then that, the game is great!
Apologies for that, some lines are highlighted with a colour for which I set the opacity to 100% rather than 30%, so the text is not legible. Thank you for playing :)
It's really nice to look at and the music choice is very soothing. I unfortunately can't tell if I'm making progress cause the new day text went from new descriptions of rain, to just a blue line, and then to nothing. I tried to sacrifice as much as I could for several minutes after that but kind of had to put it down. Either way though, really nice experience!
Thank you friend! I'm glad you found it calming :) I wanted this game to provide a brief, relaxing respite from the daily routine and comments like yours makes me think it worked! I really appreciate that :)
This game is absolutely dripping with atmosphere and I'm obsessed with it. I love the rain , it's calming and soothing, and you captured that perfectly. I couldn't help but smile to myself even while reading about how the world is drowning and cities are being destroyed. Every little bit of flavour on the descriptions of the plants just served to build on this too, making this a truly beautiful experience, especially for a 48 hour game. There's not much depth to the gameplay which normally I would find boring but here I didn't really care, I just wanted to sit and listen to the rain and the guitar and tend to my plants :)
(p.s. I gotta know, what does outofcontrol do? I couldn't figure it out!)
Thank you so much for your thoughts. I'm really glad you found this a calming experience, and it makes me really happy to know that someone found this game enjoyable and relaxing :)
Ps. The OutOfControl function just makes the tiles flash. I was going to have it randomly feed each of the tiles but I didn't have time sadly.
Interesting game, very soothing! I did notice that the rain effect seems to break once it reaches the stage where it logs "A small town is submerged by a rogue stream", where the rain sprites only pan horizontally in the top of the screen. I'm guessing the idea here is that you try to gain control over the rain, an element that is inherently outside of our control? A very cool concept, though I'm not sure if the mechanic of sacrificing actually advancing the rain really gels with it.
Also, outofcontrol command. What does it do? I've spammed it and nothing seems to happen :D
Thank you for that review - the sacrifice thing sure was a stretch but I really was at a loss with the game loop there :P And thank you for noticing that rain effect breaking - I swapped the axes for the rain's direction vector and that ended up making it go off screen :/
Well done, not sure if there is an end, but I also sunk way longer than I expected into this game. Nice music, visuals. Great jam game, leveling system would be nice but hard to do in 48 hrs ;). I also suck at typing sacrifice :D
Thank you! There is in fact an end, though there are a few minor glitches before that. It took me about 10 minutes to complete the game, and yes, I can't type sacrifice either. I left in an alternate command (burn) that does the same thing, but I thought that made little sense in a rainstorm so I left it out of the documentation :))
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like it <3
this could be an interesting coding game if you added a way to make scripts, more plants, a way to plant specific plants, selling plants etc etc etc
As I was playing this game, I just wrote on a notepad:
plant a1 b1 c1 a2 b2 c2 a3 b3 c3
feed a1 b1 c1 a2 b2 c2 a3 b3 c3
harvest a1 b1 c1 a2 b2 c2 a3 b3 c3
then I was just harvesting->planting->feeding, and this was the whole gameplay for me, I mean it was better than manually writting. while the idea of a immersive farming sim is there, the fact that, this makes me write a lot, not think a lot, made me not have so much fun while at this. As you progress you have new plants, but at the same time, sometimes its just a bit harder to figure out if they are grown, but all plants act the same regardless. The story was interesting at the start, but I could barely pay attention to it, because I was focusing on copy-pasting and I couldn't scroll up. I think in your presentation video you talk about how rain becomes more intense as the game goes on, I barely noticed it. I'd definitely notice it if the rain would start to splash the ground or splash the chat or any extra effect really. the only difference from starting and ending the game is literally how your plants look and rain a bit and nothing else.
I really like farming sims, actually most farming games and most sim games, yet this one just shown a really basic solution that works the whole game and requires 0 thinking to do. I get that this is a gamejam game, but I had to point out why I didn't have fun with it. The "rain out of control" concept is not bad, yet the execution is questionable, because again, there's no scrolling upwards, the rain has no effect upon rest of the scene. so lemme sum it up:
1. easy winning strat, can be cheated with copy-pasting, no thinking involved
2. rain doesn't impact rest of the scene, I hardly notice when it changes
3. the other plant types have no additional effects besides looks
4. couldn't scroll up to read bits of story
so far I just rated the gameplay, but there's more to it, the audio is nice and the visuals are also nice [except for lack of rain affecting other parts]
copy paste? I just pressed up arrow key to repeat previous command, mostly feed, but occasionally changing first word out for harvest then plant
I really like the atmosphere, at first I wasn't sure about the day circle but with time I clearly could tell each day appart, since you can overfeed plants I sometimes prefered to just feed my plants all day isntead of reading the story which is a shame because the story is such a good part of the game. It would be interesting if the board increases in size as you play or something else changes making the game less repetetive (since you'll be writing the same lines over and over again, maybe mix it up and give players a reason to not just go for a1 a2 a3 by making some spaces feeded by default making it more appealing to plant "out of control"). Additionally I couldn't really tell the difference between the seeds (besides the lovely art) meaning I wouldn't mind getting one at random, if one kind of seed would be better than the rest or if there was a hierarchy I would prioritize some over the other. Also regarding the seeds I sometimes unlocked a seed but couldn't plant it right away and had to wait several days to get a chance, maybe make it so the first seed is 100% one of the new kind after unlocking a new one. In order to make the hierachy I mentioned earlier more usable plants should decay after a few days and feed the ground so the player would need to decide if he wants to harvest worse plants to sacrifice them but missing out on the free nutriens or keeping them for other seeds. I hardly ever used the "time" command, maybe add a small clock that shows the time... all the time (pls don't kill me) and make waiting not skip 24h but skip until the next noon.
I found this from your youtube video and found the idea really interesting because the player (the farmer) does his mundane task even with horrible weather (might be due to muscle memory -> hidden lore the Player is a sad farmer who is stuck in the past and can't move on even on extreme conditions) but sadly it's lacking in some points (mostly mentioned above), awesome game nonetheless, I love the atmosphere.
this is cool, but how is it out f control?
I broke the game, when i do "wait" it says: another day passes and then 2 lines of light blue bars appear after that. On windows version. Other then that, the game is great!
Apologies for that, some lines are highlighted with a colour for which I set the opacity to 100% rather than 30%, so the text is not legible. Thank you for playing :)
i had that problem too!
i though it might've been the end of the game xd
It's really nice to look at and the music choice is very soothing. I unfortunately can't tell if I'm making progress cause the new day text went from new descriptions of rain, to just a blue line, and then to nothing. I tried to sacrifice as much as I could for several minutes after that but kind of had to put it down. Either way though, really nice experience!
Saw the video and had to try it. Lovely game!
Thank you! I'm glad my video was that compelling :P
I personally love the sound of rain so this was a nice relaxing experience.
Love it. Love the music, love the art, love the calming atmosphere of the game. I really like your guitar chords :)
Thank you friend! I'm glad you found it calming :) I wanted this game to provide a brief, relaxing respite from the daily routine and comments like yours makes me think it worked! I really appreciate that :)
This game is absolutely dripping with atmosphere and I'm obsessed with it. I love the rain , it's calming and soothing, and you captured that perfectly. I couldn't help but smile to myself even while reading about how the world is drowning and cities are being destroyed. Every little bit of flavour on the descriptions of the plants just served to build on this too, making this a truly beautiful experience, especially for a 48 hour game. There's not much depth to the gameplay which normally I would find boring but here I didn't really care, I just wanted to sit and listen to the rain and the guitar and tend to my plants :)
(p.s. I gotta know, what does outofcontrol do? I couldn't figure it out!)
Thank you so much for your thoughts. I'm really glad you found this a calming experience, and it makes me really happy to know that someone found this game enjoyable and relaxing :)
Ps. The OutOfControl function just makes the tiles flash. I was going to have it randomly feed each of the tiles but I didn't have time sadly.
Interesting game, very soothing!
I did notice that the rain effect seems to break once it reaches the stage where it logs "A small town is submerged by a rogue stream", where the rain sprites only pan horizontally in the top of the screen.
I'm guessing the idea here is that you try to gain control over the rain, an element that is inherently outside of our control? A very cool concept, though I'm not sure if the mechanic of sacrificing actually advancing the rain really gels with it.
Also, outofcontrol command. What does it do? I've spammed it and nothing seems to happen :D
Thank you for that review - the sacrifice thing sure was a stretch but I really was at a loss with the game loop there :P And thank you for noticing that rain effect breaking - I swapped the axes for the rain's direction vector and that ended up making it go off screen :/
Well done, not sure if there is an end, but I also sunk way longer than I expected into this game. Nice music, visuals. Great jam game, leveling system would be nice but hard to do in 48 hrs ;). I also suck at typing sacrifice :D
Thank you! There is in fact an end, though there are a few minor glitches before that. It took me about 10 minutes to complete the game, and yes, I can't type sacrifice either. I left in an alternate command (burn) that does the same thing, but I thought that made little sense in a rainstorm so I left it out of the documentation :))
I've played to day 110 so far. Story messages stopped long ago, after the first pair of highlighted lines. Was that the end?
The audio gives a really chill atmosphere. Being able to paste text would have been neato. I still spent about 20 minutes playing it. Well done!
Thank you! I'm not sure why you can't paste text, but I think that might be a browser limitation as I was able to do so while testing it :)
The video about the making of your game was just reccomended to me on Youtube :D!
you can paste text but you have to copy the text inside the game and paste it inside, text copied outside wont work , bit weird but it is possible