like it but a bit boring not that it's bad
Welcome to maelstrom.exe.
This game will only require a keyboard to play.
The 9 tiles in the middle are your garden, with coordinates a1 through c3.
Your goal is to advance the flood that will submerge the world of Man. Do this by planting crops, feeding them, harvesting them, and then sacrificing them to the rain sprites.
The available commands are as follows:
|plant <coords>||ex. plant a1 a2 a3 b1 b2 b3 c1 c2 c3|
This will sow a random seed at the position.
Use ls to check available seeds.
|feed <coords>||ex. feed a1 a2 a3 b1 b2 b3 c1 c2 c3|
|harvest <coords>||ex. harvest a1 a2 a3 b1 b2 b3 c1 c2 c3|
|sacrifice||No parameters are necessary. |
All your harvest will be consumed,
advancing the deluge.
|inv||Check what you've harvested.|
This will be consumed with the
|ls||Check what plants you may sow. |
As you sacrifice, more become available.
|time||Prints the time.|
|wait||Passes one day.|
|cat <coord>||Describes the plant at the coordinate.|
|mute||Toggles audio from 0% → 50% → 100%|
|help||Prints these commands.|
You may specify multiple space-separated coordinates to operate on.
Tiles will deplete and must be fed every day.
Hit the up arrow to go to the previous command.
Thunder - Recorded by Mike Koenig - http://soundbible.com/1905-Thunder-02.html
Distant Thunder - Recorded by Mike Koenig - http://soundbible.com/907-Distant-Thunder.html
Rain Drips - Recorded by BohemianCelticGal - https://freesound.org/people/BohemianCelticGal/sounds/476202/
Rain - Recorded by idomusics - https://freesound.org/people/idomusics/sounds/518863/
BGM: Wistful Downpour - Recorded by me & my guitar :)
The browser build should run via Unity Web Player.
The windows build should be resizeable, it is opened by running maelstrom_exe.exe. (sorry for the weird name :P)
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I really like the graphics
for as long as i can remember, i've had a problem with insomnia. i cannot sleep when i want to. i will lie awake for hours, sometimes even going days without physically being able to sleep. medicine helps sometimes, but certainly not always. until now, the only surefire way to get me to fall asleep relatively easily is during a thunderstorm, which is something i obviously can't control. however, that has since changed. i have discovered that, without fail, every single time i play through this game, by the end i am absolutely exhausted and perfectly capable of falling asleep. this is absolutely insane. i have no idea what it is about this game that suddenly causes my insomnia to be completely obsolete. i know for a fact that it is not the games audio, as i have tried using thunderstorm audio before. it's not that. again, i have no idea what it is about this game that suddenly makes me able to go asleep, but nonetheless i wanted to thank you for pretty much changing my life. have an awesome day!
really nice game, unique concept and interesting gameplay. typing endlessly to plant, feed, and harvest did get repetitive and tiring though.. just a lot of typing!
Very cool effects and music. A very interesting idea, it reminded me of a Git. Keep up the good work!
Replace this font with pixelated like a heartbit or m5x7 please
It would be cool if we could somehow make bash scripts for automated farming
This game was very calming and interesting! It would be very exciting to see what else you can make. Maybe you could make some quicker shortcuts as it can be quite tedious in this game to keep typing out every tile like a "plant all" could be good but all in all 6/10
Was a really enjoyable game to play. Love the music and the sound of rain. I liked the idea of a command window system for playing the game.
But after a while it became tedious to constantly write in each tile to plant, feed and then harvest over and over again. It would have been nice if you could have a command that was like plant a1 - a3 and then you would plant in all 3 tiles and then the same style of command for feed and harvest.
That would speed up the commands and make playing a bit more enjoyable. It would also be nice if there was a end system in place. I kept playing for awhile trying to see what would happen after you sacrifice for long time and other than the rain increase nothing else happened.
Maybe have it were if you sacrifice to many times a flood happens and wipes out your crop. Then if you wipe out your field maybe you have a way to calm the rain down so that you have to balance the amount of rain that falls due to your sacrifice. Anyways this is an awesome game!!
You could chain the tiles to feed plan and harvest.
Feed a1 a2 a3 ... etc then just press up to recall the command
The only plain was the up arrow also brought back the text than the command.
was really cute :3
a command to see the last info about the world would be nice. sometimes the "story" gets lost in all the frantic harvesting.
also you can feed your plants forever all at once. there's no downside to over fertilization.
Nice atmosphere. But the game is very tiny. Its starts to be boring very fast. Maybe u need to add some features like achievement system, possibility to buy new ground, etc. Anyway it needs to do game more complex
love the game! keep making more! :D
the atmosphere is wonderful, and as someone new to coding, I really appreciated the controls-- being able to command the game from a console just felt really nice (although, isn't this the opposite of what the jam was about? haha). the soft, beautiful guitar kind of reminded me of the soundtrack for "miner dig deep," that 2009 xbox 360 indie game that it's hard not to be nostalgic for.
however, I felt that the gameplay itself was strange, and perhaps even tedious. as others have pointed out, there's really not any reason not to just switch between planting, feeding, and harvesting the tiles all at once. I think it would be neat if you made it so that planting more than one plant in one tile perhaps means you yield more plants, but makes them much slower to grow, over-feeding plants also makes them grow more slowly, and harvesting immature plants kills them. this would incentivize executing commands on particular tiles, rather than just executing a command on all the tiles at once without worrying about the consequences.
I think it also would have made things flow more easily if pressing "up" on the keyboard gave you the most recent command you executed, and never gave you whatever the console's response was. it also would have been nice if pressing "down" brought you forward in your previous-commands list.
furthermore, I feel like the story could have been executed a lot better. before watching your video or reading the documentation, I decided to just jump right into the game so that I could form a clear judgement for myself before playing it through. so, because the flavor-text that you get in the console talks about how how awful the torrential rain is, the whole time I was playing this I thought it was my goal to appease the rain sprites and make them stop flooding the village, and therefore that I was somehow losing-- maybe I wasn't making sacrifices often enough, or I was using the wait command too frequently. it would have been a lot better if, at the beginning of the game, you were told that "Your goal is to advance the flood that will submerge the world of Man. Do this by planting crops, feeding them, harvesting them, and then sacrificing them to the rain sprites," rather than assuming that the player will have read that on this itch.io page.
in the same vein, even after reading what my goal was on here after my first attempt at playing this, as a player it was really difficult to assess my progress. I kept playing, hoping I would get to some kind of "end-screen," which never came. if something was stated in the console, I totally missed it, because I was focused on the plant-feed-harvest loop. my only hint that I had maybe completed the game was the fact that the flavor-text stopped coming. if there is some kind of ending, you need a pop up of some kind, or something really flashy in the console. maybe you pause their ability to type or execute commands-- anything, as long as it's impossible to overlook
also, I seemed to experience a bug where the feed state of the middle tile never deteriorated. this didn't affect gameplay at all, it was just sort of strange.
all in all, I really enjoyed whatever you've made here, but feel like in its current state, I can't recommend it to anyone as a "game" so much as a cute, atmospheric, interactive art piece.
like it <3
this could be an interesting coding game if you added a way to make scripts, more plants, a way to plant specific plants, selling plants etc etc etc
As I was playing this game, I just wrote on a notepad:
plant a1 b1 c1 a2 b2 c2 a3 b3 c3
feed a1 b1 c1 a2 b2 c2 a3 b3 c3
harvest a1 b1 c1 a2 b2 c2 a3 b3 c3
then I was just harvesting->planting->feeding, and this was the whole gameplay for me, I mean it was better than manually writting. while the idea of a immersive farming sim is there, the fact that, this makes me write a lot, not think a lot, made me not have so much fun while at this. As you progress you have new plants, but at the same time, sometimes its just a bit harder to figure out if they are grown, but all plants act the same regardless. The story was interesting at the start, but I could barely pay attention to it, because I was focusing on copy-pasting and I couldn't scroll up. I think in your presentation video you talk about how rain becomes more intense as the game goes on, I barely noticed it. I'd definitely notice it if the rain would start to splash the ground or splash the chat or any extra effect really. the only difference from starting and ending the game is literally how your plants look and rain a bit and nothing else.
I really like farming sims, actually most farming games and most sim games, yet this one just shown a really basic solution that works the whole game and requires 0 thinking to do. I get that this is a gamejam game, but I had to point out why I didn't have fun with it. The "rain out of control" concept is not bad, yet the execution is questionable, because again, there's no scrolling upwards, the rain has no effect upon rest of the scene. so lemme sum it up:
1. easy winning strat, can be cheated with copy-pasting, no thinking involved
2. rain doesn't impact rest of the scene, I hardly notice when it changes
3. the other plant types have no additional effects besides looks
4. couldn't scroll up to read bits of story
so far I just rated the gameplay, but there's more to it, the audio is nice and the visuals are also nice [except for lack of rain affecting other parts]
copy paste? I just pressed up arrow key to repeat previous command, mostly feed, but occasionally changing first word out for harvest then plant
I really like the atmosphere, at first I wasn't sure about the day circle but with time I clearly could tell each day appart, since you can overfeed plants I sometimes prefered to just feed my plants all day isntead of reading the story which is a shame because the story is such a good part of the game. It would be interesting if the board increases in size as you play or something else changes making the game less repetetive (since you'll be writing the same lines over and over again, maybe mix it up and give players a reason to not just go for a1 a2 a3 by making some spaces feeded by default making it more appealing to plant "out of control"). Additionally I couldn't really tell the difference between the seeds (besides the lovely art) meaning I wouldn't mind getting one at random, if one kind of seed would be better than the rest or if there was a hierarchy I would prioritize some over the other. Also regarding the seeds I sometimes unlocked a seed but couldn't plant it right away and had to wait several days to get a chance, maybe make it so the first seed is 100% one of the new kind after unlocking a new one. In order to make the hierachy I mentioned earlier more usable plants should decay after a few days and feed the ground so the player would need to decide if he wants to harvest worse plants to sacrifice them but missing out on the free nutriens or keeping them for other seeds. I hardly ever used the "time" command, maybe add a small clock that shows the time... all the time (pls don't kill me) and make waiting not skip 24h but skip until the next noon.
I found this from your youtube video and found the idea really interesting because the player (the farmer) does his mundane task even with horrible weather (might be due to muscle memory -> hidden lore the Player is a sad farmer who is stuck in the past and can't move on even on extreme conditions) but sadly it's lacking in some points (mostly mentioned above), awesome game nonetheless, I love the atmosphere.
this is cool, but how is it out f control?
I broke the game, when i do "wait" it says: another day passes and then 2 lines of light blue bars appear after that. On windows version. Other then that, the game is great!
Apologies for that, some lines are highlighted with a colour for which I set the opacity to 100% rather than 30%, so the text is not legible. Thank you for playing :)
i had that problem too!
i though it might've been the end of the game xd
It's really nice to look at and the music choice is very soothing. I unfortunately can't tell if I'm making progress cause the new day text went from new descriptions of rain, to just a blue line, and then to nothing. I tried to sacrifice as much as I could for several minutes after that but kind of had to put it down. Either way though, really nice experience!
Saw the video and had to try it. Lovely game!
I personally love the sound of rain so this was a nice relaxing experience.
Love it. Love the music, love the art, love the calming atmosphere of the game. I really like your guitar chords :)
Thank you friend! I'm glad you found it calming :) I wanted this game to provide a brief, relaxing respite from the daily routine and comments like yours makes me think it worked! I really appreciate that :)
This game is absolutely dripping with atmosphere and I'm obsessed with it. I love the rain , it's calming and soothing, and you captured that perfectly. I couldn't help but smile to myself even while reading about how the world is drowning and cities are being destroyed. Every little bit of flavour on the descriptions of the plants just served to build on this too, making this a truly beautiful experience, especially for a 48 hour game. There's not much depth to the gameplay which normally I would find boring but here I didn't really care, I just wanted to sit and listen to the rain and the guitar and tend to my plants :)
(p.s. I gotta know, what does outofcontrol do? I couldn't figure it out!)
Thank you so much for your thoughts. I'm really glad you found this a calming experience, and it makes me really happy to know that someone found this game enjoyable and relaxing :)
Ps. The OutOfControl function just makes the tiles flash. I was going to have it randomly feed each of the tiles but I didn't have time sadly.
Interesting game, very soothing!
I did notice that the rain effect seems to break once it reaches the stage where it logs "A small town is submerged by a rogue stream", where the rain sprites only pan horizontally in the top of the screen.
I'm guessing the idea here is that you try to gain control over the rain, an element that is inherently outside of our control? A very cool concept, though I'm not sure if the mechanic of sacrificing actually advancing the rain really gels with it.
Also, outofcontrol command. What does it do? I've spammed it and nothing seems to happen :D
Thank you for that review - the sacrifice thing sure was a stretch but I really was at a loss with the game loop there :P And thank you for noticing that rain effect breaking - I swapped the axes for the rain's direction vector and that ended up making it go off screen :/
Well done, not sure if there is an end, but I also sunk way longer than I expected into this game. Nice music, visuals. Great jam game, leveling system would be nice but hard to do in 48 hrs ;). I also suck at typing sacrifice :D
Thank you! There is in fact an end, though there are a few minor glitches before that. It took me about 10 minutes to complete the game, and yes, I can't type sacrifice either. I left in an alternate command (burn) that does the same thing, but I thought that made little sense in a rainstorm so I left it out of the documentation :))
The audio gives a really chill atmosphere. Being able to paste text would have been neato. I still spent about 20 minutes playing it. Well done!
Thank you! I'm not sure why you can't paste text, but I think that might be a browser limitation as I was able to do so while testing it :)
you can paste text but you have to copy the text inside the game and paste it inside, text copied outside wont work , bit weird but it is possible